Three hundred games.
I started this site with a simple criteria: collect freeware games that were posted by the developer and received no comments from that community for at least six months. (I later changed it to three.)
Three hundred games fit this heuristic. It’s hard to tell how many more are currently out there. Are yet to be made.
It’s never been easier to make games. It’s never been easier to make a game that goes overlooked.
Two hundred games ago, I highlighted the diversity of these games. Games of every genre. Featuring pixel art, 3d models, hand-drawn sprites, ASCII. Traditional and experimental mechanics and experiences. By new and established developers.
We need more.
More developers. More games. More voices. A system to support them.
More communities which foster a culture where developers of all backgrounds and skill levels can receive constructive feedback on their games.
More journalists and curators who are willing to dig deep in forums, tool-specific sites, massive game jams. Who realize that most games don’t have expiration dates. Who can appreciate the interesting ideas in otherwise unpolished games.